A systematic review of gamification in organizational learning

Rouhollah Khodabandelou*, Parastoo Roghanian, Hamed Gheysari, Azadeh Amoozegar

*Corresponding author for this work

Research output: Contribution to journalReview articlepeer-review

1 Citation (Scopus)

Abstract

Purpose: Gamification appears to be one of the most important levers for improving performance and engagement in training programs. Moreover, gamification has been considered as critical to researchers in organizational learning. The main purpose of this study is to provide a general overview of gamification studies in the organizational context. Design/methodology/approach: This systematic literature review has been synthesized by reviewing the majority of literature reviews as well as carefully selected primary research studies published between 2010 and 2020. Findings: The result of the study revealed that gamification has become a popular technique to improve employee and organizational capabilities. The features of the gamification have been reviewed from three mechanics, dynamics and aesthetics perspectives. Additionally, three primary, middle and optimal affordances and core functions of gamification in organizational learning have been identified and examined. Originality/value: This paper fills a gap in the literature regarding the gamification field for systematic review results in an organizational learning context.

Original languageEnglish
Pages (from-to)251-272
Number of pages22
JournalLearning Organization
Volume30
Issue number2
DOIs
Publication statusPublished - 2022

Keywords

  • Affordances
  • Core functions
  • Gamification
  • Organizational learning
  • Systematic review

ASJC Scopus subject areas

  • Education
  • Organizational Behavior and Human Resource Management

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